Playing it in

The 16 buttons are also a keyboard. Stop drawing notes and start playing them.

You now have: a bassline you programmed step by step.

This lesson is being written. The outline below is what it will cover.

Planned outline

  • The REC button cycles three modes, shown in the display header:
Mode Header The 16 buttons become
Step Stp A grid — press a button to switch a step on or off
Play Ply An instrument — drum pads on drum tracks, a keyboard on synth tracks
Record Rec The same instrument, but what you play is captured into the pattern
  • The keyboard layout on a synth track: the bottom row is the white keys (C D E F G A B C), the top row holds the black keys, and step 1 and step 8 shift the octave down and up.
  • On a drum track, buttons 9–16 trigger drum tracks 1–8 — so you can finger-drum the whole kit from one screen.
  • Why live recording sounds different from step programming: your timing is imperfect, and imperfect is what makes it feel human. You can always fix individual steps afterwards in the Step Editor.
  • Quantising after the fact, and when not to.
  • Recording over a loop that’s already playing — layering rather than starting over.

The finished exercise will switch the virtual buttons between step grid, playable keyboard, and live recording, then let the learner compare the recorded timing with a quantised version.


Next: 10 · Lead sounds · Previous: 8 · Bass

Reference: Quick Start · Navigation · Step editing