Synth Kick

A punchy electronic kick drum — the default sound on Track 1. Goes from deep sub thumps to short clicky transients.

Available on: Track 1
Built on: Mutable Instruments Plaitssynthetic_bass_drum model.


Character

A model-based synth kick rather than an analog emulation. The tone control pushes the transient from soft and round to bright and snappy; the decay reshapes the body from a percussive click to a long sustained boom.


Parameters

The db-allparams macro surfaces all seven DSP parameters across two pages:

Page Knob 1 Knob 2 Knob 3 Knob 4
Tone Freq Tone Decay Dirt
FM Env Fm Env Fm Decay Fm Accent

Tone

Parameter Range What it does DSP
Freq low → high Base pitch of the kick body f0
Tone soft → clicky Transient brightness tone
Decay short → long Body decay length decay
Dirt clean → dirty Adds grit / noise to the body (low-pitched kicks only) dirtiness

FM Env

Parameter Range What it does DSP
Fm Env 0 → high Strength of the pitch-sweep at the attack fm_envelope_amount
Fm Decay short → long Speed of the pitch sweep fm_envelope_decay
Fm Accent soft → hard Overall emphasis / velocity scaling accent

Set a short Decay with a mid Tone for fast techno kicks; long Decay with higher Freq for tom-like body hits.


See also

Origin & credits

Based on Mutable Instruments Plaits’ synthetic_bass_drum voice (Émilie Gillet, MIT-licensed). The TBD-16 integration by Robert Manzke / CTAG (GPL 3.0) adds the trigger pipeline, accent scaling and the preset/parameter surface.

  • DSP source: plaits/dsp/drums/synthetic_bass_drum.h
  • TBD-16 wrapper: rack/RackDBD.hpp / .cpp